Physical Rewards
Our timeline was a bit off. Our original shipment partners could no longer support us. So we’ve changed plans and moved the products to a new facility, but things are moving along! We’ll post a separate message on the kickstarter page, but please make sure to confirm your shipping / card details before we charge for shipping. The current plan is to charge for shipping in the beginning of December, and ship products mid-december.
Progress
Swonkle
Oh man, did this Mythren require quite a bit of new work to get setup. He has grabs, stance switching, and mud effects, all of which required new systems to be implemented to support. We moved along with him over Scowl since some of these systems will be useful for Scowl’s gameplay as well. We’ll be returning to Scowl in January to wrap him up, and push out a combat alpha release with the new Mythren and Darkren battles.
Grabs
When I mentioned that Swonkle has grabs, he has quite a few. Some are meant for comboing, some are meant for big damage, and one is meant to finish off a grounded opponent in a combo. Here’s a sequence where some of them are linked together. Note: Swonkle will have some visual artifacts in the animations, please keep in mind that these are WIP and visual effects and animations still need to be cleaned up!
Stance Switching
Swonkle’s base stance is Steadfast. He is slow, tanky, and gains movement speed / ignores hitstun when hit by projectiles (unless he’s already in a disadvantage state).
MudSlinger form makes swonkle slightly more mobile, with much less damage and not much combo ability.
MudSlinger’s primary focus is dragging your opponent into the mud with you, slowing down their movement speed so you can be more of a threat in Steadfast form.
We’ll have a better preview of MudSlinger form once we’re able to do a visual polish pass on him!
Single Player
Movement System Clean Up
As mentioned in the last newsletter, there were quite a few places where we had some odd interactions in our movement system. Aidan has been working on making all of these interactions smoother, so you always feel like you have full control over the character. Previously in some of these interactions it felt like you could be fighting against the controls rather than them aiding you. Here is a video showcasing some of the improvements Aidan has made to cliff falling!
Narrative Worldbuilding
We’ve started ramping up our narrative design on the first wild isle to flesh out more details as we’re working on building out the map. Through this we’re finalizing details on both the island itself and most of the major characters you’ll interact with. We’ll start slowly revealing some of this information in each newsletter.
New Character
Introducing: Seiko (Sai-ko) - Ace Trainer.
Seiko is an outgoing and kind person, who is in her late 20s. She’s a bit of a strange trainer who is very strong; she spends most of her time researching Darkren. She is from a small family from the Yuuke-Tahn Province, and has one younger brother. Seiko left her family home in order to be closer to where her research lays. In her free time, she can be found scouting the wild isles for intel on Darkren or foraging for research supplies. She enjoys trying to solve the unknown mysteries, where did Darkren come from? Will she be able to unravel the secrets on the island?
Yuuke-Tahn: A cultural region within the world of Mythren
Updates
With the holiday season, we will be releasing our next newsletter in February of 2026! Any updates related to shipping or timing on physical products will be posted between now and then on the kickstarter page.
Steam Page
Our Steam Page is live! So please wishlist if you have not already! Wishlist Here!.
Steam is showing Mythren as free, which it is not, we’re still working that out with steam! There is no download available though, so there's nothing to worry about there.

